I design ideas people want to use.
Useful, expressive and impossible to ignore. I turn early ideas into digital products, identities and experiences that feel clear from the first click.
Plan the trip.
Split the chaos.
Create a tripBig joy.
Tiny guide.
Meet MimoYour bag is close.
Not just concepts. Experiences you can use.
Each project combines product thinking with a distinct visual idea. Open them, explore the interactions and see how every concept works.

GoCasual
Plan trips with friends, vote on dates, share a code and turn group chaos into one colourful plan.
Open project ↗
Mimo Playroom
A joyful toy store where playful characters make discovery feel like part of the product.
Open project ↗
ROVA Signal
Smart luggage tracking designed to turn airport stress into clear, useful reassurance.
Open project ↗
Whyline
A serious cloud operations report transformed into a clear and confident decision tool.
Open project ↗
LoopTag
A digital passport that helps people care for, repair and resell the clothes they own.
Open project ↗
Fitts Lab
A mini game that lets learners feel a design principle before reading the theory.
Open project ↗
VibeKit
A practical colour system for turning a mood into a coherent visual direction.
Open project ↗
Two Mode Planner
A planning app that changes personality depending on how much structure the day needs.
Open project ↗
Sunny and Shady
A bright brand world built around contrast, character and an unmistakable tone.
Open project ↗
Two Harbors Mooring
A practical Catalina companion for moorings, boaters and everything happening in the harbor.
Open project ↗Stay True
A personal and inclusive fashion experience built around confidence, comfort and finding the right fit.
Open project ↗I combine product thinking with a strong visual point of view. The goal is never decoration. It is to make ideas clearer, easier and more memorable.
I work from early concept and user flow through interface, identity and interactive prototype. That means the idea stays coherent from the first decision to the final detail.